![]() If i can solve this issue with my keys (prod.keys have 120 of them, extracted twice with Hekate and Lockpick to make sure) maybe i can progress on my experimenting. My bet right now is on extracting the NSP, modifying it, rebuild and install again. most of the texture looks best on 4K resolution. Also, the Switch version Media.zip have less files and Config.xml/common.cfg are totally different. This texture mod for Mudrunner But it also work With all DLC include American WildsI will continue working on it with this change most of the environment textures, grass, mud, trees, plants, rocks, and some of the visual effects of the game. ![]() It seems that the Switch version uses pre-rendered shaders - compare the extra files included in the Switch version: FxShaders, prebuild and textures_db_nx.bin (inside Switch's Media.zip) aren't available on PC. Properly extract the whole NSP, modify the Media.zip, rebuild and install it again: failed at extracting, hactool (and its variants) aren't accepting my keys! Using the LayeredFS, like described above. Maybe the v0 i have available is a pre-purchase version? Horizon OS asks for it, but doesn't allow the game to boot anyway. Install the game without the only update available (1.8GB). Extracting the default Media.zip into the LayeredFS and then applying the mod into these extracted folders, like how it's done on PC: nope, the game works as nothing had been done. Merging PC and Switch Media.zip: same results, broken graphics Using the Media.zip from the PC version: crashes the game Spintires: MudRunner is unimaginable without impressive selection of all-terrain vehicles and the latest. ![]() But hey! The modded car is in the game - in a all-white version without sound, but there it is! MudRunner Mods / SnowRunner Mods / Spintires Mods. Names aren't displaying correctly and the textures are broken. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |